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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. Redistributions of source code must retain the above copyright notice, *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    this list of conditions and the following disclaimer.                  *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * 2. Redistributions in binary form must reproduce the above copyright      *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *    notice, this list of conditions and the following disclaimer in the    *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *    documentation and/or other materials provided with the distribution.   *</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> * 3. Neither the name of the copyright holder nor the names of its          *</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *    contributors may be used to endorse or promote products derived from   *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> *    this software without specific prior written permission.               *</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"> * &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> * ========================================================================= */</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment">//  Implements an importer module for arbitrary OpenMesh meshes</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#ifndef __IMPORTERT_HH__</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#define __IMPORTERT_HH__</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">//=== INCLUDES ================================================================</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Core/IO/importer/BaseImporter.hh&gt;</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Core/Utils/vector_cast.hh&gt;</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Core/Utils/color_cast.hh&gt;</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a00329.html">OpenMesh/Core/Mesh/Attributes.hh</a>&gt;</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a00437.html">OpenMesh/Core/System/omstream.hh</a>&gt;</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment">//== NAMESPACES ===============================================================</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="keyword">namespace </span><a class="code" href="a01233.html">OpenMesh</a> {</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="keyword">namespace </span>IO {</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="comment">//=== IMPLEMENTATION ==========================================================</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="a02021.html">   80</a></span>&#160;<span class="keyword">class </span><a class="code" href="a02021.html">ImporterT</a> : <span class="keyword">public</span> <a class="code" href="a02017.html">BaseImporter</a></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;{</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="a02389.html#aed10fb4dfb536b53a5e20c8f2442eadf">Mesh::Point</a>       Point;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="a02389.html#a3570fd132d1ac589b380485cf59c9e0b">Mesh::Normal</a>      Normal;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="a02389.html#af0d8129bf1a819c468c6edcb13b5203b">Mesh::Color</a>       Color;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="a02389.html#a4ae59536e97b43444c4f1622c645ebaf">Mesh::TexCoord2D</a>  TexCoord2D;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="a02389.html#a5ec24476d2513efe71ddd1255a2ca444">Mesh::TexCoord3D</a>  TexCoord3D;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;  <span class="keyword">typedef</span> std::vector&lt;VertexHandle&gt;  VHandles;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;  <span class="keyword">explicit</span> <a class="code" href="a02021.html">ImporterT</a>(<a class="code" href="a02385.html">Mesh</a>&amp; _mesh) : mesh_(_mesh), halfedgeNormals_() {}</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02241.html">VertexHandle</a> add_vertex(<span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _point)<span class="keyword"> override</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="keywordflow">return</span> mesh_.<a class="code" href="a02389.html#a5338335bff53d9b88afc14634c456908">add_vertex</a>(vector_cast&lt;Point&gt;(_point));</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;  }</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02241.html">VertexHandle</a> add_vertex(<span class="keyword">const</span> <a class="code" href="a02001.html">Vec3d</a>&amp; _point)<span class="keyword"> override</span></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="keywordflow">return</span> mesh_.<a class="code" href="a02389.html#a5338335bff53d9b88afc14634c456908">add_vertex</a>(vector_cast&lt;Point&gt;(_point));</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  }</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02241.html">VertexHandle</a> add_vertex()<span class="keyword"> override</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keywordflow">return</span> mesh_.<a class="code" href="a02389.html#a4021a6310529dac06a6969967a7d3986">new_vertex</a>();</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  }</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02245.html">HalfedgeHandle</a> add_edge(<a class="code" href="a02241.html">VertexHandle</a> _vh0, <a class="code" href="a02241.html">VertexHandle</a> _vh1)<span class="keyword"> override</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="keywordflow">return</span> mesh_.new_edge(_vh0, _vh1);</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;  }</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02253.html">FaceHandle</a> add_face(<span class="keyword">const</span> VHandles&amp; _indices)<span class="keyword"> override</span></div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <a class="code" href="a02253.html">FaceHandle</a> fh;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keywordflow">if</span> (_indices.size() &gt; 2)</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    {</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;      VHandles::const_iterator it, it2, end(_indices.end());</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;      <span class="comment">// test for valid vertex indices</span></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;      <span class="keywordflow">for</span> (it=_indices.begin(); it!=end; ++it)</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="keywordflow">if</span> (! mesh_.is_valid_handle(*it))</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        {</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;          omerr() &lt;&lt; <span class="stringliteral">&quot;ImporterT: Face contains invalid vertex index\n&quot;</span>;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;          <span class="keywordflow">return</span> fh;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        }</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;      <span class="comment">// don&#39;t allow double vertices</span></div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;      <span class="keywordflow">for</span> (it=_indices.begin(); it!=end; ++it)</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <span class="keywordflow">for</span> (it2=it+1; it2!=end; ++it2)</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;          <span class="keywordflow">if</span> (*it == *it2)</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;          {</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;            omerr() &lt;&lt; <span class="stringliteral">&quot;ImporterT: Face has equal vertices\n&quot;</span>;</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;            <span class="keywordflow">return</span> fh;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;          }</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;      <span class="comment">// try to add face</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;      fh = mesh_.add_face(_indices);</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;      <span class="comment">// separate non-manifold faces and mark them</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;      <span class="keywordflow">if</span> (!fh.<a class="code" href="a02237.html#a1e7b69fe8f2d919e5d7086b95d1f309b">is_valid</a>())</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;      {</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        VHandles vhandles(_indices.size());</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        <span class="comment">// double vertices</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0; j&lt;_indices.size(); ++j)</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        {</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;            <span class="comment">// DO STORE p, reference may not work since vertex array</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;            <span class="comment">// may be relocated after adding a new vertex !</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;            Point p = mesh_.point(_indices[j]);</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;            vhandles[j] = mesh_.<a class="code" href="a02389.html#a5338335bff53d9b88afc14634c456908">add_vertex</a>(p);</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;            <span class="comment">// Mark vertices of failed face as non-manifold</span></div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;            <span class="keywordflow">if</span> (mesh_.has_vertex_status()) {</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;                mesh_.status(vhandles[j]).set_fixed_nonmanifold(<span class="keyword">true</span>);</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;            }</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        }</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        <span class="comment">// add face</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        fh = mesh_.add_face(vhandles);</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        <span class="comment">// Mark failed face as non-manifold</span></div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        <span class="keywordflow">if</span> (mesh_.has_face_status())</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;          mesh_.status(fh).set_fixed_nonmanifold(<span class="keyword">true</span>);</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <span class="comment">// Mark edges of failed face as non-two-manifold</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        <span class="keywordflow">if</span> (mesh_.has_edge_status()) {</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;          <span class="keyword">typename</span> <a class="code" href="a02389.html#a04a30000943150f98db373a3317760af">Mesh::FaceEdgeIter</a> fe_it = mesh_.fe_iter(fh);</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;          <span class="keywordflow">for</span>(; fe_it.is_valid(); ++fe_it) {</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;              mesh_.status(*fe_it).set_fixed_nonmanifold(<span class="keyword">true</span>);</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;          }</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        }</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;      }</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;      <span class="comment">//write the half edge normals</span></div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;      <span class="keywordflow">if</span> (mesh_.has_halfedge_normals())</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;      {</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        <span class="comment">//iterate over all incoming haldedges of the added face</span></div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        <span class="keywordflow">for</span> (<span class="keyword">typename</span> <a class="code" href="a02389.html#aeca99c6cd952038e80b37c848035af73">Mesh::FaceHalfedgeIter</a> fh_iter = mesh_.fh_begin(fh);</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;            fh_iter != mesh_.fh_end(fh); ++fh_iter)</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        {</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;          <span class="comment">//and write the normals to it</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;          <span class="keyword">typename</span> Mesh::HalfedgeHandle heh = *fh_iter;</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;          <span class="keyword">typename</span> <a class="code" href="a02389.html#a0fc18e13d70825938274e3faf7b55e01">Mesh::VertexHandle</a> vh = mesh_.to_vertex_handle(heh);</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;          <span class="keyword">typename</span> std::map&lt;VertexHandle,Normal&gt;::iterator it_heNs = halfedgeNormals_.find(vh);</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;          <span class="keywordflow">if</span> (it_heNs != halfedgeNormals_.end())</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;            mesh_.set_normal(heh,it_heNs-&gt;second);</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        }</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        halfedgeNormals_.clear();</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;      }</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    }</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;    <span class="keywordflow">return</span> fh;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;  }</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02253.html">FaceHandle</a> add_face(<a class="code" href="a02245.html">HalfedgeHandle</a> _heh)<span class="keyword"> override</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;    <span class="keyword">auto</span> fh = mesh_.new_face();</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    mesh_.set_halfedge_handle(fh, _heh);</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    <span class="keywordflow">return</span> fh;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;  }</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;  <span class="comment">// vertex attributes</span></div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_point(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _point)<span class="keyword"> override</span></div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    mesh_.set_point(_vh,vector_cast&lt;Point&gt;(_point));</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;  }</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_halfedge(<a class="code" href="a02241.html">VertexHandle</a> _vh, <a class="code" href="a02245.html">HalfedgeHandle</a> _heh)<span class="keyword"> override</span></div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    mesh_.set_halfedge_handle(_vh, _heh);</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;  }</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_normal(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _normal)<span class="keyword"> override</span></div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_normals())</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;      mesh_.set_normal(_vh, vector_cast&lt;Normal&gt;(_normal));</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    <span class="comment">//saves normals for half edges.</span></div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;    <span class="comment">//they will be written, when the face is added</span></div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_halfedge_normals())</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;      halfedgeNormals_[_vh] = vector_cast&lt;Normal&gt;(_normal);</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;  }</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_normal(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3d</a>&amp; _normal)<span class="keyword"> override</span></div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_normals())</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;      mesh_.set_normal(_vh, vector_cast&lt;Normal&gt;(_normal));</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;    <span class="comment">//saves normals for half edges.</span></div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    <span class="comment">//they will be written, when the face is added</span></div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_halfedge_normals())</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;      halfedgeNormals_[_vh] = vector_cast&lt;Normal&gt;(_normal);</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;  }</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec4uc</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_colors())</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;      mesh_.set_color(_vh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;  }</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3uc</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_colors())</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;      mesh_.set_color(_vh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;  }</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02005.html">Vec4f</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_colors())</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;      mesh_.set_color(_vh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;  }</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_colors())</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;      mesh_.set_color(_vh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;  }</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_texcoord(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec2f</a>&amp; _texcoord)<span class="keyword"> override</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_texcoords2D())</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;      mesh_.set_texcoord2D(_vh, vector_cast&lt;TexCoord2D&gt;(_texcoord));</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;  }</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_status(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02457.html">OpenMesh::Attributes::StatusInfo</a>&amp; _status)<span class="keyword"> override</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;    <span class="keywordflow">if</span> (!mesh_.has_vertex_status())</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;      mesh_.request_vertex_status();</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    mesh_.status(_vh) = _status;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;  }</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_next(<a class="code" href="a02245.html">HalfedgeHandle</a> _heh, <a class="code" href="a02245.html">HalfedgeHandle</a> _next)<span class="keyword"> override</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    mesh_.set_next_halfedge_handle(_heh, _next);</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;  }</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_face(<a class="code" href="a02245.html">HalfedgeHandle</a> _heh, <a class="code" href="a02253.html">FaceHandle</a> _fh)<span class="keyword"> override</span></div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    mesh_.set_face_handle(_heh, _fh);</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;  }</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_texcoord(<a class="code" href="a02245.html">HalfedgeHandle</a> _heh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec2f</a>&amp; _texcoord)<span class="keyword"> override</span></div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_halfedge_texcoords2D())</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;      mesh_.set_texcoord2D(_heh, vector_cast&lt;TexCoord2D&gt;(_texcoord));</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;  }</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_texcoord(<a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _texcoord)<span class="keyword"> override</span></div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_texcoords3D())</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;      mesh_.set_texcoord3D(_vh, vector_cast&lt;TexCoord3D&gt;(_texcoord));</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;  }</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_texcoord(<a class="code" href="a02245.html">HalfedgeHandle</a> _heh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _texcoord)<span class="keyword"> override</span></div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_halfedge_texcoords3D())</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;      mesh_.set_texcoord3D(_heh, vector_cast&lt;TexCoord3D&gt;(_texcoord));</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;  }</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_status(<a class="code" href="a02245.html">HalfedgeHandle</a> _heh, <span class="keyword">const</span> <a class="code" href="a02457.html">OpenMesh::Attributes::StatusInfo</a>&amp; _status)<span class="keyword"> override</span></div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;    <span class="keywordflow">if</span> (!mesh_.has_halfedge_status())</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;      mesh_.request_halfedge_status();</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;    mesh_.status(_heh) = _status;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;  }</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;  <span class="comment">// edge attributes</span></div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02249.html">EdgeHandle</a> _eh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec4uc</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;      <span class="keywordflow">if</span> (mesh_.has_edge_colors())</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;          mesh_.set_color(_eh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;  }</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02249.html">EdgeHandle</a> _eh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3uc</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;      <span class="keywordflow">if</span> (mesh_.has_edge_colors())</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;          mesh_.set_color(_eh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;  }</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02249.html">EdgeHandle</a> _eh, <span class="keyword">const</span> <a class="code" href="a02005.html">Vec4f</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;      <span class="keywordflow">if</span> (mesh_.has_edge_colors())</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;          mesh_.set_color(_eh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;  }</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02249.html">EdgeHandle</a> _eh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;      <span class="keywordflow">if</span> (mesh_.has_edge_colors())</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;          mesh_.set_color(_eh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;  }</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_status(<a class="code" href="a02249.html">EdgeHandle</a> _eh, <span class="keyword">const</span> <a class="code" href="a02457.html">OpenMesh::Attributes::StatusInfo</a>&amp; _status)<span class="keyword"> override</span></div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;    <span class="keywordflow">if</span> (!mesh_.has_edge_status())</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;      mesh_.request_edge_status();</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;    mesh_.status(_eh) = _status;</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;  }</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;  <span class="comment">// face attributes</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;</div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_normal(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _normal)<span class="keyword"> override</span></div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_face_normals())</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;      mesh_.set_normal(_fh, vector_cast&lt;Normal&gt;(_normal));</div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;  }</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_normal(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3d</a>&amp; _normal)<span class="keyword"> override</span></div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_face_normals())</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;      mesh_.set_normal(_fh, vector_cast&lt;Normal&gt;(_normal));</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;  }</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3uc</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_face_colors())</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;      mesh_.set_color(_fh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;  }</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec4uc</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_face_colors())</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;      mesh_.set_color(_fh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;  }</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02001.html">Vec3f</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_face_colors())</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;      mesh_.set_color(_fh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;  }</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_color(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02005.html">Vec4f</a>&amp; _color)<span class="keyword"> override</span></div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_face_colors())</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;      mesh_.set_color(_fh, color_cast&lt;Color&gt;(_color));</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;  }</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_status(<a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keyword">const</span> <a class="code" href="a02457.html">OpenMesh::Attributes::StatusInfo</a>&amp; _status)<span class="keyword"> override</span></div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;    <span class="keywordflow">if</span> (!mesh_.has_face_status())</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;      mesh_.request_face_status();</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;    mesh_.status(_fh) = _status;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;  }</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> add_face_texcoords( <a class="code" href="a02253.html">FaceHandle</a> _fh, <a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> std::vector&lt;Vec2f&gt;&amp; _face_texcoords)<span class="keyword"> override</span></div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    <span class="comment">// get first halfedge handle</span></div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;    <a class="code" href="a02245.html">HalfedgeHandle</a> cur_heh   = mesh_.halfedge_handle(_fh);</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;    <a class="code" href="a02245.html">HalfedgeHandle</a> end_heh   = mesh_.prev_halfedge_handle(cur_heh);</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;    <span class="comment">// find start heh</span></div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    <span class="keywordflow">while</span>( mesh_.to_vertex_handle(cur_heh) != _vh &amp;&amp; cur_heh != end_heh )</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;      cur_heh = mesh_.next_halfedge_handle( cur_heh);</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;_face_texcoords.size(); ++i)</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;    {</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;      set_texcoord( cur_heh, _face_texcoords[i]);</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;      cur_heh = mesh_.next_halfedge_handle( cur_heh);</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;    }</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;  }</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> add_face_texcoords( <a class="code" href="a02253.html">FaceHandle</a> _fh, <a class="code" href="a02241.html">VertexHandle</a> _vh, <span class="keyword">const</span> std::vector&lt;Vec3f&gt;&amp; _face_texcoords)<span class="keyword"> override</span></div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;    <span class="comment">// get first halfedge handle</span></div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;    <a class="code" href="a02245.html">HalfedgeHandle</a> cur_heh   = mesh_.halfedge_handle(_fh);</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;    <a class="code" href="a02245.html">HalfedgeHandle</a> end_heh   = mesh_.prev_halfedge_handle(cur_heh);</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;    <span class="comment">// find start heh</span></div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;    <span class="keywordflow">while</span>( mesh_.to_vertex_handle(cur_heh) != _vh &amp;&amp; cur_heh != end_heh )</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;      cur_heh = mesh_.next_halfedge_handle( cur_heh);</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;_face_texcoords.size(); ++i)</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;    {</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;      set_texcoord( cur_heh, _face_texcoords[i]);</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;      cur_heh = mesh_.next_halfedge_handle( cur_heh);</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;    }</div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;  }</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> set_face_texindex( <a class="code" href="a02253.html">FaceHandle</a> _fh, <span class="keywordtype">int</span> _texId )<span class="keyword"> override</span></div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;    <span class="keywordflow">if</span> ( mesh_.has_face_texture_index() ) {</div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;      mesh_.set_texture_index(_fh , _texId);</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;    }</div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;  }</div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> add_texture_information( <span class="keywordtype">int</span> _id , std::string _name )<span class="keyword"> override</span></div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;    <a class="code" href="a02569.html">OpenMesh::MPropHandleT&lt; std::map&lt; int, std::string &gt;</a> &gt; property;</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;</div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;    <span class="keywordflow">if</span> ( !mesh_.get_property_handle(property,<span class="stringliteral">&quot;TextureMapping&quot;</span>) ) {</div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;      mesh_.add_property(property,<span class="stringliteral">&quot;TextureMapping&quot;</span>);</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;    }</div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;</div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;    <span class="keywordflow">if</span> ( mesh_.property(property).find( _id ) == mesh_.property(property).end() )</div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;      mesh_.property(property)[_id] = _name;</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;  }</div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;</div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;  <span class="comment">// low-level access to mesh</span></div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;  <span class="keyword">virtual</span> <a class="code" href="a02133.html">BaseKernel</a>* kernel()<span class="keyword"> override </span>{ <span class="keywordflow">return</span> &amp;mesh_; }</div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;</div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;  <span class="keywordtype">bool</span> is_triangle_mesh()<span class="keyword"> const override</span></div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;<span class="keyword">  </span>{ <span class="keywordflow">return</span> Mesh::is_triangles(); }</div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;</div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;  <span class="keywordtype">void</span> reserve(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nV, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nE, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nF)<span class="keyword"> override</span></div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;<span class="keyword">  </span>{</div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;    mesh_.reserve(nV, nE, nF);</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;  }</div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;  <span class="comment">// query number of faces, vertices, normals, texcoords</span></div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;  <span class="keywordtype">size_t</span> n_vertices()<span class="keyword">  const override </span>{ <span class="keywordflow">return</span> mesh_.n_vertices(); }</div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;  <span class="keywordtype">size_t</span> n_faces()<span class="keyword">     const override </span>{ <span class="keywordflow">return</span> mesh_.n_faces(); }</div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;  <span class="keywordtype">size_t</span> n_edges()<span class="keyword">     const override </span>{ <span class="keywordflow">return</span> mesh_.n_edges(); }</div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;  <span class="keywordtype">void</span> prepare()<span class="keyword"> override</span>{ }</div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;</div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;</div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;  <span class="keywordtype">void</span> finish()<span class="keyword">  override </span>{ }</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;</div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;</div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;</div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;  <a class="code" href="a02385.html">Mesh</a>&amp; mesh_;</div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;  <span class="comment">// stores normals for halfedges of the next face</span></div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;  std::map&lt;VertexHandle,Normal&gt; halfedgeNormals_;</div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;};</div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;</div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;} <span class="comment">// namespace IO</span></div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;} <span class="comment">// namespace OpenMesh</span></div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;<span class="comment">//=============================================================================</span></div><div class="ttc" id="a02253_html"><div class="ttname"><a href="a02253.html">OpenMesh::FaceHandle</a></div><div class="ttdoc">Handle for a face entity. </div><div class="ttdef"><b>Definition:</b> Handles.hh:141</div></div>
<div class="ttc" id="a02385_html"><div class="ttname"><a href="a02385.html">OpenMesh::PolyMesh_ArrayKernelT</a></div><div class="ttdoc">Polygonal mesh based on the ArrayKernel. </div><div class="ttdef"><b>Definition:</b> PolyMesh_ArrayKernelT.hh:94</div></div>
<div class="ttc" id="a02389_html_a4021a6310529dac06a6969967a7d3986"><div class="ttname"><a href="a02389.html#a4021a6310529dac06a6969967a7d3986">OpenMesh::PolyMeshT::new_vertex</a></div><div class="ttdeci">SmartVertexHandle new_vertex()</div><div class="ttdoc">Uses default copy and assignment operator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:201</div></div>
<div class="ttc" id="a02389_html_a4ae59536e97b43444c4f1622c645ebaf"><div class="ttname"><a href="a02389.html#a4ae59536e97b43444c4f1622c645ebaf">OpenMesh::PolyMeshT::TexCoord2D</a></div><div class="ttdeci">Kernel::TexCoord2D TexCoord2D</div><div class="ttdoc">TexCoord2D type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:120</div></div>
<div class="ttc" id="a02001_html"><div class="ttname"><a href="a02001.html">OpenMesh::VectorT&lt; float, 3 &gt;</a></div></div>
<div class="ttc" id="a02021_html"><div class="ttname"><a href="a02021.html">OpenMesh::IO::ImporterT</a></div><div class="ttdoc">This class template provides an importer module for OpenMesh meshes. </div><div class="ttdef"><b>Definition:</b> ImporterT.hh:80</div></div>
<div class="ttc" id="a02237_html_a1e7b69fe8f2d919e5d7086b95d1f309b"><div class="ttname"><a href="a02237.html#a1e7b69fe8f2d919e5d7086b95d1f309b">OpenMesh::BaseHandle::is_valid</a></div><div class="ttdeci">bool is_valid() const</div><div class="ttdoc">The handle is valid iff the index is not negative. </div><div class="ttdef"><b>Definition:</b> Handles.hh:72</div></div>
<div class="ttc" id="a02241_html"><div class="ttname"><a href="a02241.html">OpenMesh::VertexHandle</a></div><div class="ttdoc">Handle for a vertex entity. </div><div class="ttdef"><b>Definition:</b> Handles.hh:120</div></div>
<div class="ttc" id="a00329_html"><div class="ttname"><a href="a00329.html">Attributes.hh</a></div><div class="ttdoc">This file provides some macros containing attribute usage. </div></div>
<div class="ttc" id="a02389_html_a3570fd132d1ac589b380485cf59c9e0b"><div class="ttname"><a href="a02389.html#a3570fd132d1ac589b380485cf59c9e0b">OpenMesh::PolyMeshT::Normal</a></div><div class="ttdeci">Kernel::Normal Normal</div><div class="ttdoc">Normal type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:114</div></div>
<div class="ttc" id="a02389_html_a5ec24476d2513efe71ddd1255a2ca444"><div class="ttname"><a href="a02389.html#a5ec24476d2513efe71ddd1255a2ca444">OpenMesh::PolyMeshT::TexCoord3D</a></div><div class="ttdeci">Kernel::TexCoord3D TexCoord3D</div><div class="ttdoc">TexCoord3D type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:122</div></div>
<div class="ttc" id="a02389_html_aeca99c6cd952038e80b37c848035af73"><div class="ttname"><a href="a02389.html#aeca99c6cd952038e80b37c848035af73">OpenMesh::PolyMeshT::FaceHalfedgeIter</a></div><div class="ttdeci">Kernel::FaceHalfedgeIter FaceHalfedgeIter</div><div class="ttdoc">Circulator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:168</div></div>
<div class="ttc" id="a02389_html_a5338335bff53d9b88afc14634c456908"><div class="ttname"><a href="a02389.html#a5338335bff53d9b88afc14634c456908">OpenMesh::PolyMeshT::add_vertex</a></div><div class="ttdeci">SmartVertexHandle add_vertex(const Point &amp;_p)</div><div class="ttdoc">Alias for new_vertex(const Point&amp;). </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:235</div></div>
<div class="ttc" id="a00437_html"><div class="ttname"><a href="a00437.html">omstream.hh</a></div><div class="ttdoc">This file provides the streams omlog, omout, and omerr. </div></div>
<div class="ttc" id="a02389_html_a04a30000943150f98db373a3317760af"><div class="ttname"><a href="a02389.html#a04a30000943150f98db373a3317760af">OpenMesh::PolyMeshT::FaceEdgeIter</a></div><div class="ttdeci">Kernel::FaceEdgeIter FaceEdgeIter</div><div class="ttdoc">Circulator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:169</div></div>
<div class="ttc" id="a02017_html"><div class="ttname"><a href="a02017.html">OpenMesh::IO::BaseImporter</a></div><div class="ttdoc">Base class for importer modules. </div><div class="ttdef"><b>Definition:</b> BaseImporter.hh:83</div></div>
<div class="ttc" id="a02005_html"><div class="ttname"><a href="a02005.html">VectorT&lt; float, 4 &gt;</a></div></div>
<div class="ttc" id="a02249_html"><div class="ttname"><a href="a02249.html">OpenMesh::EdgeHandle</a></div><div class="ttdoc">Handle for a edge entity. </div><div class="ttdef"><b>Definition:</b> Handles.hh:134</div></div>
<div class="ttc" id="a02569_html"><div class="ttname"><a href="a02569.html">OpenMesh::MPropHandleT</a></div><div class="ttdoc">Handle representing a mesh property. </div><div class="ttdef"><b>Definition:</b> Property.hh:544</div></div>
<div class="ttc" id="a02457_html"><div class="ttname"><a href="a02457.html">OpenMesh::Attributes::StatusInfo</a></div><div class="ttdoc">Add status information to a base class. </div><div class="ttdef"><b>Definition:</b> Status.hh:94</div></div>
<div class="ttc" id="a02389_html_aed10fb4dfb536b53a5e20c8f2442eadf"><div class="ttname"><a href="a02389.html#aed10fb4dfb536b53a5e20c8f2442eadf">OpenMesh::PolyMeshT::Point</a></div><div class="ttdeci">Kernel::Point Point</div><div class="ttdoc">Coordinate type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:112</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
<div class="ttc" id="a02245_html"><div class="ttname"><a href="a02245.html">OpenMesh::HalfedgeHandle</a></div><div class="ttdoc">Handle for a halfedge entity. </div><div class="ttdef"><b>Definition:</b> Handles.hh:127</div></div>
<div class="ttc" id="a02389_html_a0fc18e13d70825938274e3faf7b55e01"><div class="ttname"><a href="a02389.html#a0fc18e13d70825938274e3faf7b55e01">OpenMesh::PolyMeshT::VertexHandle</a></div><div class="ttdeci">Kernel::VertexHandle VertexHandle</div><div class="ttdoc">Handle for referencing the corresponding item. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:136</div></div>
<div class="ttc" id="a02133_html"><div class="ttname"><a href="a02133.html">OpenMesh::BaseKernel</a></div><div class="ttdoc">This class provides low-level property management like adding/removing properties and access to prope...</div><div class="ttdef"><b>Definition:</b> BaseKernel.hh:97</div></div>
<div class="ttc" id="a02389_html_af0d8129bf1a819c468c6edcb13b5203b"><div class="ttname"><a href="a02389.html#af0d8129bf1a819c468c6edcb13b5203b">OpenMesh::PolyMeshT::Color</a></div><div class="ttdeci">Kernel::Color Color</div><div class="ttdoc">Color type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:116</div></div>
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